Articles

  • Comb Map ( Flow Map ) data from Hairdini that's encoded into UV4 and UV5.

    Hairdini – Houdini Procedural Hair Cards Now Available

    Loading…   FEATURES: The Hairdini Package is a pair of Houdini HDAs that allow you to input a Houdini Hair Curves object and automatically makes hair cards that are auto UV’ed.  It also includes a Substance Designer Procedural Hair material as well.   This new and “On Roids” follow up to […]

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  • Hairdini HDA Houdini Documentation

    Hairdini: The Houdini Procedural Hair HDA Tool Documentation

    This is the documentation for the HAIRDINI and HAIRDINI HELPER HOUDINI HDA tools. For the Substance Designer Hairdini Material Documentation, please click HERE. For the Hairdini Unreal Engine Shader Setup Guide, please click HERE. GETTING STARTED The Hairdini HDA asset is available at Gumroad.  It comes with TWO HDAs:  The main “Hairdini […]

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  • Hairdini Substance Designer Material Documentation

    Hairdini: Substance Designer Hair Material Documentation

    This is the documentation for the Hairdini SUBSTANCE DESIGNER MATERIAL. For the Hairdini Houdini HDA Documentation, please click HERE. For the Hairdini Unreal Engine Shader Setup Guide, please click HERE. The Substance Designer Hairdini Material is included with the Hairdini HDA Tool, available at Gumroad. Below is the documentation with […]

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  • Unreal Engine Hairdini Setup Guide Thumb

    Hairdini Unreal Engine Shader Setup Guide

    This is the Hairdini UNREAL ENGINE SHADER SETUP GUIDE. For the Hairdini Houdini HDA Documentation, please click HERE. For the Hairdini Substance Designer Material Documentation, please click HERE. Here is a quick setup guide using Unreal Engine’s templates for a Pivot Painter Material with the Hairdini Hair Cards and Substance […]

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  • Quick render in iRay with the final textures baked in Substance Designer.  That's not hand painted hair.  It's not hand placed nor hand modeled hair card poly strips.  That's PROCEDURAL hair cards built automatically from Houdini's hair grooming system and baked in Substance Designer.

    Houdini Procedural Hair Cards for Game Meshes

    Who hates hand painting hair cards.  Never again!  I’ve made a Houdini Digital Asset (HDA) to help alleviate that and create automatically generated and textured hair cards from Houdini’s built in hair grooming system.  Yes, if you’re into real time / game meshes, you CAN use Houdini’s Hair system after […]

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  • What can Franz Kafka and movies teach us about advertising?  

Do you need a beetle?

You can use a screenwriting trick to INSTANTLY come up with pitches for ads…in addition to film plots.

    Creative Pitches for Corporate Video Production. Convince the Nonbelievers

    Instant Corporate Video Pitches to Convince the Nonbelievers, with a Twist. What can Franz Kafka and movies teach us about advertising?   Do you need a beetle? You can use a screenwriting trick to INSTANTLY come up with pitches for ads…in addition to film plots. I like coming up with […]

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